AoeStats
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Arabia

510585090Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
904
+14
🇮🇱 Franks · Israel
799
+20
🇩🇪 Burgundians · Germany
862
-46
🇩🇪 Wu · Germany
862
-46
Player eAPM Actions Feudal Castle Imperial Opening
27 1,367 11:25 24:32 41:29
23 1,143 10:30 17:23 39:21 ⛏ Fast Castle
19 940 11:37 31:05 45:29 ⚔ Archer Rush
16 795 11:01 22:56 43:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,480 12,543 6,285 1,800 40,108 49,340
16,240 13,553 7,645 1,995 39,433 46,657
10,025 9,385 6,560 1,625 27,595 31,057
11,880 6,935 4,945 1,725 25,485 29,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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