Golden Pit
509937097Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
44m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
dennis.schauk's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 55,380 analysed 1v1 players on Golden Pit.
dennis.schauk
D
Feudal Age
13:17
vs 10:25
btm 5%
Castle Age
26:01
vs 21:26
btm 11%
Imperial Age
42:13
vs 38:23
btm 23%
eAPM
10
vs 33
btm 3%
First military
15:45
vs 11:46
btm 25%
▼
Slow Feudal Age at 13:17 — slower than 95% of analysed players on Golden Pit
▼
Slow Castle Age at 26:01 — slower than 89% of analysed players on Golden Pit
▼
Slow Imperial Age at 42:13 — slower than 77% of analysed players on Golden Pit
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom after the Feudal click (23:18) — usually safest before it
▼
Town centers idle 8:13 of the first 26:01 — keep villagers queued
brayancobos741
C
Feudal Age
13:26
vs 10:25
btm 4%
Castle Age
24:50
vs 21:26
btm 16%
Imperial Age
33:43
vs 38:23
top 14%
eAPM
19
vs 33
btm 19%
First military
16:45
vs 11:46
btm 21%
▼
Slow Feudal Age at 13:26 — slower than 96% of analysed players on Golden Pit
▼
Slow Castle Age at 24:50 — slower than 84% of analysed players on Golden Pit
▲
Fast Imperial Age at 33:43 — faster than 86% of analysed players on Golden Pit
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 22s across the first 24:50