AoeStats
← RareCastle03050

Nomad

508294423Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 38m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
743
+13
🇫🇷 Persians · France
742
+13
🇺🇸 Hindustanis · United States
721
+14
🇪🇸 Byzantines · Spain
716
-15
🇪🇸 Vietnamese · Spain
678
-13
🇪🇸 Saracens · Spain
632
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 843 13:33 30:23 — ⚔ Drush into Archers
22 827 15:10 — — ⚔ M@A Rush
20 754 14:18 20:25 38:04 ⛏ Fish Boom FC
13 484 15:46 24:08 38:21 ⚔ Drush into Fish Boom FC
13 505 17:20 — — ⚔ Drush into Towers
7 253 17:32 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
11,735 10,675 4,270 850 27,530 27,134
7,700 3,500 3,955 1,600 16,755 18,230
6,855 3,745 1,170 600 12,370 12,971
4,720 3,664 945 2,380 11,709 11,370
2,525 2,750 130 225 5,630 5,740
2,425 1,735 90 350 4,600 5,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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