AoeStats
← MALTA CON CANELITA

Yucatan

511068795Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1162
+14
🇫🇷 Celts · France
1137
+15
🇨🇴 Mapuche · Colombia
1216
-18
🇨🇴 Mongols · Colombia
1018
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,261 11:52 15:36 35:00 ⛏ Fast Castle
43 2,158 11:31 24:14 38:44 ⚔ Archers into Scouts
33 1,660 10:22 20:39 34:59 ⚔ Scout Rush
21 1,061 9:16 26:37 43:04 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,235 23,803 10,820 3,765 65,623 76,569
18,860 23,174 15,840 1,605 59,479 68,317
15,825 15,422 6,505 2,030 39,782 43,465
15,225 9,455 4,860 2,450 31,990 37,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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