AoeStats
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Arabia

511065526Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 19m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mapuche · Colombia
1207
+9
🇨🇴 Vietnamese · Colombia
1000
+18
🇩🇪 Saracens · Germany
1053
-14
🇩🇪 Portuguese · Germany
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 569 9:09 — — ⚔ Champi Rush
27 505 10:03 — — ⚔ Archers into Skirms
25 484 10:16 — — ⚔ Scout Rush
19 362 9:57 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
2,695 3,176 635 125 6,631 7,443
3,215 2,350 435 0 6,000 6,525
2,885 2,299 50 20 5,254 6,100
2,405 2,440 320 0 5,165 6,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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