AoeStats
← YANCI

Arabia

509904004Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 28m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
960
+13
🇳🇱 Malay · Netherlands
955
+14
🇪🇸 Vietnamese · Spain
848
+18
🇹🇷 Ethiopians · Türkiye
965
-18
🇫🇷 Britons · France
902
-15
🇹🇷 Franks · Türkiye
836
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 783 9:54 22:26 — ⚔ Archers into Skirms
25 708 11:16 19:26 — ⛏ Fast Castle
21 607 10:49 24:40 — ⚔ Skirms into Archers
20 581 9:57 21:09 — ⚔ Scout Rush
14 402 10:17 19:07 — ⛏ Fast Castle
13 360 10:52 26:35 —

Resources

Player Food Wood Gold Stone Spent Collected
8,050 6,923 250 1,115 16,338 17,168
6,850 5,421 1,530 200 14,001 15,512
6,470 5,010 1,495 750 13,725 15,232
5,705 4,840 400 0 10,945 11,682
4,790 3,810 290 1,050 9,940 14,750
4,200 3,735 850 775 9,560 10,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.