AoeStats
← Zuvela

Black Forest

510722038Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 55m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1373
+10
🇫🇷 Britons · France
1324
+11
🇦🇺 Romans · Australia
1311
+12
🇬🇧 Vikings · United Kingdom
1297
+12
🇻🇳 Franks · Vietnam
1266
-13
🇨🇳 Koreans · China
1229
-12
🇨🇳 Ethiopians · China
1224
-11
🇦🇷 Saracens · Argentina
1162
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,184 16:50 31:24 39:02 ⚔ Towers into Fish Boom FC
37 2,019 16:28 21:15 37:15 ⛏ Fish Boom FC
36 1,967 11:30 17:05 29:43 ⛏ Fish Boom FC
34 1,871 11:20 19:46 32:38 ⚔ Fish Boom into Scouts FC
33 1,805 12:05 17:38 32:26 ⚔ Fish Boom FC into Archers
27 1,514 10:26 19:35 30:53 ⚔ M@A FC
22 1,208 11:02 16:03 32:29 ⛏ Fast Castle
20 1,102 11:09 20:45 34:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,695 24,448 25,005 8,850 108,998 115,987
39,900 22,405 24,370 4,205 90,880 105,119
1
29,720 31,365 18,000 3,715 82,800 101,577
29,440 34,880 12,310 1,000 77,630 90,575
18,730 26,818 15,575 5,085 66,208 87,356
23,055 25,084 8,930 3,015 60,084 62,784
18,275 29,249 8,950 3,330 59,804 62,009
19,655 28,761 6,430 2,470 57,316 65,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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