AoeStats
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Arena

507786170Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1634
+11
🇺🇾 Cumans · Uruguay
1573
+14
🇨🇭 Shu · Switzerland
1530
-13
🇩🇪 Bohemians · Germany
1520
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 3,643 11:45 15:17 29:43 ⛏ Fast Castle
65 2,818 10:20 14:29 29:01 ⛏ Fast Castle
47 2,032 8:52 23:38 35:16 ⚔ Towers FC
35 1,495 10:59 15:29 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,495 23,808 10,885 1,505 59,693 62,476
24,960 13,528 10,060 2,675 51,223 52,704
12,325 18,970 11,745 2,995 46,035 58,741
19,175 12,732 5,360 1,095 38,362 39,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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