AoeStats
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Arena

507119674Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 42m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
1536
+18
🇨🇭 Cumans · Switzerland
1511
+19
🇩🇪 Bohemians · Germany
1501
+19
🇹🇷 Gurjaras · Türkiye
1588
-19
🇨🇭 Poles · Switzerland
1571
-19
🇺🇾 Malians · Uruguay
1550
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,611 10:18 14:29 30:12 ⛏ Fast Castle
55 2,315 8:49 19:50 32:01 ⚔ Archer Rush
50 2,117 10:06 13:47 32:23 ⛏ Fast Castle
37 1,550 9:14 19:55 33:52 ⛏ Fast Castle
34 1,426 10:07 13:52 34:34 ⛏ Fast Castle
31 1,315 10:11 14:14 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,265 22,360 12,760 1,785 59,170 60,974
28,015 13,323 12,645 1,620 55,603 59,480
25,965 12,590 13,445 1,600 53,600 57,245
19,885 12,065 9,345 2,180 43,475 45,001
21,950 11,415 8,245 1,710 43,320 45,092
19,070 14,818 7,550 1,670 43,108 44,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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