AoeStats
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Arena

507113037Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
1525
+11
🇨🇭 Cumans · Switzerland
1499
+12
🇩🇪 Bohemians · Germany
1488
+13
🇳🇴 Sicilians · Norway
1464
-14
🇺🇸 Gurjaras · United States
1421
-12
🇵🇪 Bohemians · Peru
1369
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,320 8:48 18:59 30:28 ⚔ Archer Rush
56 2,330 10:26 14:26 31:38 ⛏ Fast Castle
40 1,660 11:34 15:07 29:21 ⛏ Fast Castle
39 1,597 9:00 20:28 33:03 ⛏ Fast Castle
26 1,085 10:54 14:47 35:56 ⛏ Fast Castle
23 968 10:28 14:29 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,350 13,131 15,165 2,185 57,831 60,318
19,875 18,605 9,730 2,280 50,490 53,105
20,425 19,860 7,735 950 48,970 53,574
22,570 9,750 10,085 850 43,255 51,855
17,920 15,048 7,830 220 41,018 43,598
14,200 10,070 4,080 1,790 30,140 30,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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