AoeStats
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Arena

504073329Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
806
+17
🇷🇺 Bohemians · Russia
802
+18
🇨🇴 Britons · Colombia
848
-18
🇨🇱 Teutons · Chile
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,826 10:49 17:01 35:17 ⛏ Fast Castle
28 1,642 10:36 18:40 32:40 ⛏ Fast Castle
24 1,432 10:47 17:42 29:54 ⛏ Fast Castle
14 829 10:51 17:01 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,015 15,280 29,965 2,480 96,740 110,335
19,000 30,145 18,205 4,410 71,760 82,138
27,235 20,785 18,630 3,850 70,500 76,605
24,245 23,555 8,605 2,250 58,655 74,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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