AoeStats
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Hill Fort

504069525Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 22m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
790
+16
🇷🇺 Bohemians · Russia
786
+16
🇺🇸 Teutons · United States
788
-16
🇺🇸 Bulgarians · United States
788
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 701 10:22 19:51 — ⛏ Fast Castle
25 558 10:37 20:59 — ⛏ Fast Castle
22 511 10:44 19:51 — ⛏ Fast Castle
14 329 12:33 20:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,900 3,100 450 420 8,870 9,497
4,960 3,245 290 200 8,695 9,396
4,400 2,899 250 100 7,649 10,634
3,860 2,650 800 0 7,310 9,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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