AoeStats
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Nomad

510817636Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 62m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
806
+15
🇲🇽 Bohemians · Mexico
774
+16
🇲🇽 Bulgarians · Mexico
749
+17
🇧🇩 Georgians · Bangladesh
781
-16
🇧🇩 Magyars · Bangladesh
770
-16
🇧🇩 Franks · Bangladesh
768
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,741 15:42 29:55 — ⚔ Fish Boom into Scouts
28 1,763 13:53 22:00 57:50 ⛏ Fish Boom FC
21 1,322 17:04 32:17 57:53 ⚔ Fish Boom into Drush into Fire Galleys
17 1,036 14:23 25:03 46:46 ⚔ Fish Boom into Towers FC
17 1,044 15:09 26:09 40:05 ⛏ Fish Boom
12 772 15:38 28:39 — ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,420 14,560 15,755 1,675 56,410 64,494
21,405 10,940 11,485 3,725 47,555 60,129
15,685 15,217 6,570 7,575 45,047 50,465
17,595 9,419 7,295 2,500 36,809 38,148
12,475 10,290 5,790 5,010 33,565 38,119
6,575 6,880 1,890 3,140 18,485 19,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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