AoeStats
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Nomad

510067227Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 86m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
798
+15
🇹🇼 Sicilians · Taiwan
752
+17
🇨🇦 Romans · Canada
712
+19
🇧🇩 Italians · Bangladesh
784
-17
🇧🇩 Magyars · Bangladesh
772
-17
🇧🇩 Aztecs · Bangladesh
769
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,271 16:29 28:46 45:26 ⚔ Fish Boom into Scouts into Archers
23 1,987 15:34 21:14 41:23 ⛏ Fish Boom FC
22 1,887 15:18 20:59 44:40 ⛏ Fast Castle
22 1,873 13:32 30:19 47:36 ⚔ Fish Boom into M@A into Archers
18 1,589 13:33 37:11 49:01 ⚔ Tower Rush
17 1,472 16:30 22:12 47:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,125 36,695 19,230 4,970 86,020 114,907
27,070 28,601 24,845 3,570 84,086 95,418
23,765 27,375 14,985 8,550 74,675 86,097
33,540 19,411 15,170 5,975 74,096 87,705
33,300 14,150 12,635 5,640 65,725 76,765
21,105 20,955 17,450 5,395 64,905 73,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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