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Fortress

509954598Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 71m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
848
+13
🇺🇸 Vikings · United States
790
+15
🇹🇷 Bohemians · Türkiye
754
+17
🇧🇩 Bohemians · Bangladesh
785
-15
🇧🇩 Magyars · Bangladesh
773
-15
🇧🇩 Britons · Bangladesh
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,016 11:54 20:09 36:28 ⚔ FC into Scouts
28 1,967 7:52 11:52 31:34 ⛏ Fast Castle
26 1,838 10:43 15:36 29:17 ⛏ Fast Castle
21 1,471 8:25 13:58 28:59 ⛏ Fast Castle
16 1,156 7:20 12:12 24:18 ⛏ Fast Castle
14 1,002 8:22 15:47 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,895 28,470 24,820 2,930 81,115 102,719
32,115 26,215 16,105 3,210 77,645 117,102
31,690 14,565 18,735 2,745 67,735 108,361
30,450 23,115 10,195 2,800 66,560 76,505
12,555 22,670 18,660 4,745 58,630 99,041
17,225 20,920 15,365 2,375 55,885 58,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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