AoeStats
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Highland

506762780Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 196m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
607
+18
🇨🇱 Bohemians · Chile
605
+18
🇦🇷 Britons · Argentina
656
-19
🇦🇷 Poles · Argentina
625
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 4,607 12:50 23:06 32:48 ◆ FC into Fast Imp
19 3,728 13:47 27:22 34:53 ⛏ Fast Castle
11 2,130 15:11 27:44 38:11 ⚔ Fish Boom FC into Scouts
8 1,550 13:49 20:35 37:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,350 82,143 58,640 2,250 181,383 211,243
49,050 85,605 36,915 6,055 177,625 249,757
90,010 52,302 28,265 5,285 175,862 178,632
51,270 65,995 45,245 4,475 166,985 167,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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