AoeStats
← Vicho

Nomad

506756013Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 64m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
610
+17
🇧🇷 Wu · Brazil
566
+19
🇨🇱 Romans · Chile
625
-18
🇨🇱 Byzantines · Chile
623
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,140 17:16 22:15 32:16 ⛏ Fish Boom FC
16 1,020 17:46 35:47 48:18 ⚔ Scout Rush
13 857 22:00 32:36 51:19 ⚔ Fish Boom into Drush
12 751 19:12 31:04 41:39

Resources

Player Food Wood Gold Stone Spent Collected
17,260 22,375 15,855 7,570 63,060 77,981
17,680 17,725 13,425 5,785 54,615 57,972
8,065 18,295 12,400 1,910 40,670 45,969
13,465 8,135 9,645 2,485 33,730 38,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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