AoeStats
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Highland

506297680Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
611
+14
🇨🇱 Bohemians · Chile
608
+15
🇻🇳 Persians · Vietnam
587
-15
🇨🇦 Portuguese · Canada
569
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,732 12:33 24:24 — ⚔ M@A into Skirms
16 533 14:45 25:50 — ⚔ M@A Rush
10 333 12:00 22:30 — ⛏ Fast Castle
8 275 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,950 21,030 1,400 1,070 29,450 30,307
4,575 5,698 1,850 810 12,933 17,094
4,925 4,418 1,610 745 11,698 13,204
650 125 0 0 775 1,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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