AoeStats
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Highland

506270497Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 79m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
592
+19
🇨🇱 Bohemians · Chile
589
+19
🇦🇷 Vietnamese · Argentina
680
-20
🇦🇷 Khmer · Argentina
621
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,260 10:32 20:49 37:08 ⚔ FC into Skirms
16 1,277 13:22 24:33 38:40 ⛏ Fast Castle
13 1,040 14:11 23:46 34:05 ⛏ Fast Castle
11 845 9:16 20:48 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,650 39,485 21,625 3,000 88,760 96,179
25,325 21,085 23,520 5,375 75,305 104,440
11,585 33,433 21,860 3,630 70,508 98,201
14,800 15,625 14,855 1,575 46,855 53,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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