AoeStats
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Arena

509526365Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 30m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
1017
+16
🇺🇸 Teutons · United States
1015
+16
🇨🇳 Magyars · China
1011
+16
🇺🇸 Mongols · United States
999
+17
🇨🇱 Turks · Chile
1111
-19
🇦🇷 Britons · Argentina
1000
-48
🇨🇱 Khmer · Chile
989
-15
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 948 10:49 22:10 — ⚔ Towers FC
30 908 10:24 16:13 — ⛏ Fast Castle
26 809 11:08 — —
25 775 12:10 15:54 — ⛏ Fast Castle
16 494 9:52 — —
15 462 12:36 19:07 30:13 ⛏ Fast Castle
7 214 9:45 24:52 — ⛏ Fast Castle
1 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,900 7,060 2,370 865 19,195 23,770
9,125 6,415 400 3,150 19,090 21,125
8,330 5,206 2,190 2,050 17,776 19,423
8,100 5,760 855 0 14,715 19,464
6,150 5,255 400 400 12,205 14,343
3,525 3,020 500 750 7,795 10,224
3,200 2,165 100 725 6,190 7,267
200 0 0 0 200 416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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