AoeStats
← coolbeans

Nomad

510349462Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 50m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1274
+14
🇦🇷 Huns · Argentina
1185
+18
🇹🇼 Mongols · Taiwan
1220
-16
🇩🇪 Persians · Germany
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,627 13:31 17:25 31:32 ⛏ Fish Boom FC
27 1,357 11:20 24:41 43:12 ⛏ Fish Boom FC
25 1,285 13:48 20:19 39:18 ⛏ Fish Boom FC
22 1,132 14:34 27:56 42:45 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,930 15,281 9,510 3,855 48,576 49,731
18,050 13,353 8,385 1,800 41,588 48,670
15,765 12,093 7,985 2,875 38,718 43,122
10,800 13,775 8,780 2,350 35,705 39,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.