AoeStats
← coolbeans

Arabia

509652902Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 34m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1207
+17
🇦🇷 Armenians · Argentina
1206
+17
🇩🇪 Franks · Germany
1236
-17
1236
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 2,380 10:11 16:47 — ⚔ Archer Rush
30 1,034 9:58 20:48 — ⚔ Scouts into Skirms
26 904 9:16 24:50 — ⚔ M@A Rush
24 822 10:21 30:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,195 6,363 3,110 940 19,608 20,004
7,790 7,060 3,300 100 18,250 19,266
8,195 5,540 3,080 725 17,540 18,409
6,045 3,942 1,390 125 11,502 12,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.