AoeStats
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Black Forest

506360540Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
1477
+7
🇦🇺 Romans · Australia
1184
+17
🇦🇺 Koreans · Australia
1183
+17
🇨🇳 Franks · China
1245
-14
🇻🇳 Vikings · Vietnam
1243
-14
🇦🇷 Mapuche · Argentina
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,260 9:41 14:05 30:19 ⛏ Fast Castle
28 1,169 13:01 17:56 30:40 ⛏ Fast Castle
27 1,123 11:33 16:07 30:44 ⛏ Fast Castle
23 956 11:45 16:33 31:28 ⛏ Fast Castle
17 684 13:26 18:47 33:35 ⛏ Fast Castle
14 565 10:32 16:27 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,630 20,729 13,600 2,975 52,934 64,789
19,070 18,975 10,100 1,740 49,885 62,445
22,435 12,359 7,745 2,440 44,979 51,728
14,895 12,838 6,140 2,425 36,298 43,812
14,610 13,035 6,175 915 34,735 41,465
15,395 11,009 3,695 1,240 31,339 35,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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