AoeStats
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MegaRandom

506778345Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 42m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1113
+13
🇵🇪 Vietnamese · Peru
995
+18
🇵🇪 Bulgarians · Peru
977
+18
🇵🇪 Mongols · Peru
1064
-18
🇵🇪 Spanish · Peru
1062
-17
🇵🇪 Vietnamese · Peru
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,817 11:18 15:24 37:13 ⛏ Fast Castle
34 1,478 9:25 14:36 42:23 ⛏ Fast Castle
25 1,076 10:47 23:10 36:48 ⚔ Fish Boom into Archers into Skirms
23 989 12:45 17:41 35:55 ⛏ Fish Boom FC
22 944 13:16 21:09 34:36 ⛏ Fish Boom
21 904 11:57 22:18 38:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,675 9,311 7,020 2,250 32,256 42,677
13,510 9,475 7,615 850 31,450 33,921
10,610 14,795 4,240 1,500 31,145 32,378
9,435 8,310 5,085 2,950 25,780 27,393
9,900 10,220 4,640 870 25,630 30,615
11,890 7,355 4,595 1,400 25,240 33,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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