AoeStats
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Highland

506773740Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
1050
+14
🇵🇪 Spanish · Peru
1048
+14
🇵🇪 Vietnamese · Peru
951
+18
🇨🇱 Armenians · Chile
1066
-18
🇻🇪 Romans · Venezuela
1013
-16
🇨🇱 Bohemians · Chile
908
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,510 9:43 23:10 35:08 ⚔ Archer Rush
41 1,824 10:32 22:39 — ⚔ M@A FC
40 1,773 10:10 22:40 42:25 ⚔ M@A Rush
31 1,397 10:31 20:48 39:42 ⚔ Fish Boom into Archers
27 1,180 10:51 18:22 38:53 ⛏ Fast Castle
21 943 12:05 25:50 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,510 15,442 10,560 2,150 39,662 42,915
11,425 16,547 10,385 300 38,657 45,307
11,695 10,685 3,585 2,150 28,115 33,554
12,745 5,400 6,305 1,640 26,090 29,712
7,435 7,690 2,360 2,250 19,735 23,251
6,620 8,810 1,545 2,370 19,345 19,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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