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Black Forest

505118316Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 45m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1014
+13
🇧🇷 Byzantines · Brazil
956
+15
🇮🇳 Bulgarians · India
954
-14
🇺🇸 Chinese · United States
933
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 985 12:07 19:02 30:55 ⛏ Fast Castle
21 940 12:39 18:42 34:08 ⚔ Skirms into Archers
18 829 11:53 18:27 31:58 ⛏ Fast Castle
15 683 15:36 22:40 40:57 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
19,645 18,407 13,695 2,870 54,617 62,240
19,485 11,178 9,880 1,750 42,293 44,073
14,090 11,777 8,645 1,500 36,012 44,742
10,600 9,312 3,390 2,705 26,007 34,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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