AoeStats
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Black Forest

507846896Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 45m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1039
+12
🇦🇷 Teutons · Argentina
1022
+13
🇵🇰 Jurchens · Pakistan
1000
+14
🇵🇰 Franks · Pakistan
802
+22
🇹🇷 Spanish · Türkiye
962
-16
🇹🇷 Bohemians · Türkiye
962
-16
🇷🇴 Franks · Romania
954
-15
🇨🇱 Dravidians · Chile
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,260 11:20 20:43 32:54 ⛏ Fast Castle
24 1,063 12:10 17:23 32:45 ⛏ Fast Castle
24 1,079 12:40 17:33 35:25 ⛏ Fast Castle
21 952 16:02 20:23 34:20 ⛏ Fast Castle
17 762 13:44 17:48 31:46 ⛏ Fast Castle
16 701 12:23 17:13 37:41 ⛏ Fast Castle
14 611 11:31 16:39 36:02 ⛏ Fast Castle
11 473 13:29 22:38 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,725 20,415 16,500 2,875 71,515 76,252
27,280 18,976 12,580 2,255 61,091 73,808
15,925 24,295 14,600 2,590 57,410 72,365
22,625 14,915 12,995 1,600 52,135 60,579
21,515 9,095 13,220 300 44,130 56,948
19,515 9,205 9,095 2,470 40,285 43,832
17,240 10,485 10,095 1,750 39,570 45,325
14,765 15,228 7,390 1,230 38,613 42,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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