AoeStats
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Arena

509430825Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 29m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
809
+16
🇹🇷 Huns · Türkiye
792
+16
🇧🇪 Maya · Belgium
735
+19
🇳🇴 Huns · Norway
900
-63
🇳🇴 Turks · Norway
766
-16
🇳🇴 Wu · Norway
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,088 11:51 16:27 20:55 ◆ FC into Fast Imp
19 566 10:52 21:20 — ⛏ Fast Castle
17 502 13:19 17:24 22:50 ◆ FC into Fast Imp
11 308 14:02 20:07 — ⚔ FC into Scouts into Skirms
11 310 13:33 20:19 —
4 111 18:53 25:52 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,890 3,480 4,000 0 14,370 17,192
5,930 5,555 1,330 1,035 13,850 15,575
5,825 5,255 1,815 850 13,745 15,995
6,125 4,380 1,220 750 12,475 15,015
4,975 4,235 1,900 100 11,210 12,862
3,075 2,840 200 650 6,765 11,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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