AoeStats
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Nomad

507117299Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 37m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1430
+6
🇮🇳 Dravidians · India
1388
+7
🇱🇺 Japanese · Luxembourg
1259
+13
🇪🇸 Spanish · Spain
1221
-10
🇪🇸 Huns · Spain
1183
-9
🇪🇸 Koreans · Spain
1129
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 1,285 13:15 17:25 — ⚔ Fish Boom into Scouts FC
29 1,069 13:26 19:29 — ⛏ Fish Boom FC
29 1,058 14:51 22:32 — ⚔ Fish Boom into Towers FC
26 981 13:29 21:35 — ⚔ Fish Boom into Towers FC
26 979 13:09 18:11 — ⛏ Fish Boom FC
24 872 13:48 19:00 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,575 13,975 4,260 1,080 30,890 34,194
9,830 8,063 4,860 205 22,958 25,533
4,750 9,215 2,415 2,150 18,530 19,235
5,155 4,767 1,955 2,250 14,127 13,868
5,235 5,173 915 1,575 12,898 15,234
5,700 5,065 940 955 12,660 12,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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