AoeStats
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MegaRandom

507097860Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 36m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burmese · Italy
1264
+13
🇹🇷 Portuguese · Türkiye
1252
+14
🇬🇧 Bulgarians · United Kingdom
1236
+17
🇪🇸 Malay · Spain
1165
+18
🇱🇾 Persians · Libya
1276
-17
🇦🇷 Celts · Argentina
1221
-16
🇺🇸 Burgundians · United States
1205
-15
🇨🇿 Vikings · Czechia
1096
-29
Player eAPM Actions Feudal Castle Imperial Opening
86 3,106 11:51 17:25 — ⛏ Fast Castle
61 2,202 9:30 19:42 — ⚔ Scout Rush
52 1,865 8:17 21:12 — ⚔ Scout Rush
50 1,814 10:35 23:24 — ⛏ Fast Castle
38 1,364 9:15 23:11 — ⚔ Scout Rush
36 1,305 10:33 16:15 — ⛏ Fast Castle
27 965 9:46 18:16 — ⛏ Fast Castle
24 878 10:37 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,850 5,825 10,370 1,505 35,550 36,839
13,960 7,661 4,290 850 26,761 28,382
8,920 8,177 4,125 1,250 22,472 25,165
11,260 7,950 2,745 200 22,155 25,590
8,945 8,568 2,740 1,600 21,853 23,683
7,895 8,689 2,575 1,500 20,659 24,057
6,700 6,625 4,395 655 18,375 19,994
8,315 6,250 1,395 1,725 17,685 19,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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