AoeStats
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Oasis

507832296Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 60m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
624
+11
🇺🇸 Burgundians · United States
493
+16
🇩🇪 Turks · Germany
524
-14
🇩🇪 Britons · Germany
488
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,903 13:01 28:12 42:36 ⛏ Fast Castle
14 856 13:29 29:46 47:21 ⚔ Archer Rush
11 663 12:37 25:36 41:48
9 566 9:54 24:32 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 20,920 13,925 3,550 60,795 81,964
16,955 14,920 10,750 2,660 45,285 45,789
17,985 11,455 10,875 1,725 42,040 50,349
12,505 14,939 8,355 2,800 38,599 44,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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