AoeStats
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Migration

505804355Analyzed
1v1 RM · 19d ago on Sep 11, 2026· 42m 26s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1821
+9
🇦🇺 Vietnamese · Australia
1670
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,168 12:44 16:15 38:28 ⛏ Fish Boom FC
36 1,544 12:56 16:37 40:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,455 31,430 12,525 3,175 70,585 71,861
16,835 18,860 11,235 2,400 49,330 50,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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