AoeStats
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Migration

505795809Analyzed
1v1 RM · 20d ago on Sep 11, 2026· 46m 18s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1791
+19
🇻🇳 Persians · Vietnam
1853
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,260 10:01 13:54 37:32 ⛏ Fish Boom FC
38 1,779 12:24 15:43 41:34 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,360 27,564 12,185 2,545 67,654 68,367
16,025 30,578 14,640 950 62,193 63,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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