AoeStats
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Black Forest

508328188Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Britons · Bolivia
1090
+13
🇧🇴 Hindustanis · Bolivia
1037
+15
🇧🇴 Spanish · Bolivia
1023
+16
🇧🇴 Burgundians · Bolivia
968
+19
🇺🇸 Italians · United States
1063
-17
🇨🇱 Bohemians · Chile
1034
-16
🇲🇽 Jurchens · Mexico
1021
-16
🇨🇱 Teutons · Chile
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 872 13:17 17:10 — ⛏ Fast Castle
16 604 12:10 17:48 — ⛏ Fast Castle
15 588 10:36 17:11 34:38 ⛏ Fast Castle
12 456 11:26 17:50 — ⛏ Fast Castle
9 355 17:19 — — ⚔ Fish Boom into Scouts
6 246 — — —
3 121 — — —
1 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,070 13,780 9,310 2,900 41,060 46,616
8,800 5,117 3,250 650 17,817 24,132
4,590 6,265 2,505 1,040 14,400 14,552
4,895 5,028 200 0 10,123 15,145
3,425 1,611 200 0 5,236 7,198
1,300 330 50 0 1,680 1,836
900 179 50 0 1,129 1,291
300 100 0 0 400 811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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