AoeStats
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Black Forest

507896820Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 39m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1091
+15
🇹🇼 Wu · Taiwan
1029
+17
🇲🇽 Khmer · Mexico
1008
+18
🇦🇷 Britons · Argentina
927
+21
🇧🇴 Khitans · Bolivia
1110
-20
🇯🇵 Ethiopians · Japan
1081
-19
🇧🇴 Spanish · Bolivia
1040
-17
🇧🇴 Britons · Bolivia
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,192 10:31 13:50 29:12 ⛏ Fast Castle
23 920 10:00 13:04 30:36 ⛏ Fast Castle
22 850 11:54 15:33 30:11 ⛏ Fast Castle
15 611 12:22 17:09 34:07 ⛏ Fast Castle
15 594 11:16 18:29 — ⛏ Fast Castle
13 532 11:55 16:03 — ⛏ Fast Castle
12 479 12:42 20:56 26:28 ⛏ Fish Boom FC into Fast Imp
12 483 12:53 16:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,520 11,120 17,070 300 63,010 70,717
22,845 11,850 8,345 2,490 45,530 59,059
15,125 9,419 5,820 1,625 31,989 36,091
11,100 10,509 5,930 2,285 29,824 37,524
11,975 7,985 5,610 1,965 27,535 30,988
11,650 7,958 3,555 750 23,913 25,736
8,340 5,686 2,810 2,350 19,186 28,438
3,625 2,900 350 100 6,975 7,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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