AoeStats
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Arena

507893509Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 20m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Armenians · Bolivia
1097
+13
🇧🇴 Magyars · Bolivia
1090
+13
🇧🇴 Spanish · Bolivia
1025
+15
🇧🇴 Cumans · Bolivia
978
+17
1031
-15
🇨🇱 Khmer · Chile
1031
-15
🇨🇦 Bohemians · Canada
1010
-14
🇨🇦 Britons · Canada
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 590 11:47 17:49 — ⛏ Fast Castle
24 492 9:50 15:25 — ⛏ Fast Castle
23 464 10:59 16:49 — ⛏ Fast Castle
22 447 11:49 — — ⚔ M@A Rush
22 447 9:27 — — ⚔ Scout Rush
21 430 10:58 14:29 — ⛏ Fast Castle
17 353 10:48 — —
15 304 11:50 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 2,605 850 0 7,155 7,801
3,710 2,680 500 0 6,890 7,385
3,870 1,455 910 650 6,885 8,308
3,915 2,345 585 0 6,845 7,931
3,375 2,310 350 200 6,235 7,213
3,380 2,490 50 0 5,920 7,692
1,750 2,830 975 0 5,555 6,921
3,040 1,865 200 0 5,105 5,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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