AoeStats
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Arena

506002619Analyzed
4v4 RM · 22d ago on Sep 12, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1060
+13
🇨🇱 Persians · Chile
1040
+14
🇪🇸 Poles · Spain
1023
+15
🇹🇷 Slavs · Türkiye
997
+16
🇧🇴 Armenians · Bolivia
1115
-18
🇧🇴 Cumans · Bolivia
1054
-17
🇧🇴 Spanish · Bolivia
1041
-16
🇧🇴 Hindustanis · Bolivia
774
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 2,088 10:47 26:38 36:45 ⛏ Fast Castle
29 1,351 12:11 16:07 32:02 ⛏ Fast Castle
25 1,195 9:39 17:18 29:06 ⛏ Fast Castle
21 982 11:09 15:15 38:46 ⛏ Fast Castle
20 930 12:18 15:58 31:24 ⛏ Fast Castle
19 888 11:49 17:05 36:23 ⛏ Fast Castle
15 692 10:28 26:53 — ⛏ Fast Castle
14 662 11:19 33:29 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,410 16,765 12,610 1,830 50,615 51,250
21,545 15,970 8,900 1,630 48,045 62,007
20,755 9,310 9,305 1,500 40,870 50,811
14,180 9,980 8,275 2,800 35,235 45,115
14,510 6,640 8,505 2,800 32,455 47,618
10,850 14,580 5,540 1,150 32,120 41,817
12,465 9,710 2,080 850 25,105 39,780
7,225 4,945 200 1,210 13,580 20,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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