AoeStats
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Nomad

510627253Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 39m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
778
+18
🇺🇸 Spanish · United States
738
+19
🇬🇧 Khmer · United Kingdom
837
-19
🇦🇷 Slavs · Argentina
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 777 13:59 24:20 36:54 ⛏ Fish Boom
17 663 12:35 21:22 — ⛏ Fish Boom FC
14 546 14:35 20:17 31:33 ⛏ Fish Boom FC
12 472 12:57 20:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,755 14,830 5,680 750 34,015 37,783
11,545 11,040 3,280 3,710 29,575 30,736
8,370 4,600 4,625 1,780 19,375 19,328
7,270 4,705 1,190 850 14,015 16,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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