AoeStats
← Dad16456

Arena

510423287Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
849
+11
🇺🇸 Burgundians · United States
801
+13
🇵🇹 Portuguese · Portugal
744
-12
🇮🇪 Portuguese · Ireland
743
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 961 11:53 21:17 33:13 ⛏ Fast Castle
20 829 10:15 20:05 — ⛏ Fast Castle
18 744 10:13 14:42 29:11 ⛏ Fast Castle
11 441 10:53 22:13 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,140 8,320 7,340 2,250 43,050 46,836
16,915 13,826 3,485 2,515 36,741 46,609
9,795 7,755 5,725 1,660 24,935 28,686
8,800 8,540 3,135 1,780 22,255 27,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.