AoeStats
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Coastal Forest

510397137Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 95m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
861
+16
🇳🇱 Spanish · Netherlands
788
+19
🇬🇧 Malay · United Kingdom
867
-18
🇷🇺 Slavs · Russia
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,855 12:18 16:48 36:22 ⛏ Fish Boom FC
29 2,784 12:17 26:11 32:16 ⛏ Fast Castle
25 2,423 13:59 18:55 37:22 ⛏ Fish Boom FC into Fire Galleys
22 2,116 10:08 18:22 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,410 39,125 45,965 7,135 139,635 145,903
29,705 50,480 40,975 4,995 126,155 151,400
46,695 18,535 20,825 2,900 88,955 92,615
33,275 19,821 19,330 7,015 79,441 82,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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