AoeStats
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Nomad

510214304Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
893
+16
🇬🇧 Malay · United Kingdom
849
+18
🇧🇷 Vikings · Brazil
926
-19
🇧🇷 Khmer · Brazil
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 752 13:45 22:01 30:57 ⛏ Fish Boom FC
17 660 11:51 19:53 34:52 ⛏ Fast Castle
16 626 15:51 20:23 — ⛏ Fish Boom FC
11 419 16:31 25:27 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,150 9,560 4,620 3,000 26,330 28,162
12,765 6,980 3,175 750 23,670 24,689
9,385 6,921 1,985 2,150 20,441 23,980
6,735 6,935 1,280 2,225 17,175 20,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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