AoeStats
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Arena

506590933Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 45m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1074
+11
🇦🇷 Spanish · Argentina
1061
+12
🇩🇪 Persians · Germany
981
-12
🇩🇪 Khmer · Germany
957
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,792 9:56 14:13 31:19 ⛏ Fast Castle
36 1,607 9:01 15:02 33:51 ⛏ Fast Castle
24 1,061 10:19 14:41 30:18 ⛏ Fast Castle
12 545 10:50 16:27 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,695 16,640 10,285 1,880 42,500 50,794
14,455 11,300 6,925 2,250 34,930 39,968
10,315 9,340 5,195 2,110 26,960 33,460
6,750 8,870 7,485 2,930 26,035 29,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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