AoeStats
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Nomad

510409807Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 40m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1006
+15
🇦🇷 Persians · Argentina
973
+16
🇦🇷 Italians · Argentina
897
+18
🇩🇪 Huns · Germany
990
-17
🇺🇸 Goths · United States
986
-17
🇹🇷 Turks · Türkiye
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,396 15:04 21:44 — ⚔ Fish Boom into M@A FC
30 1,222 17:22 26:13 — ⚔ Fish Boom into Fire Galleys FC into Scouts
29 1,171 14:29 18:40 — ⛏ Fish Boom FC
29 1,152 14:31 24:04 — ⚔ M@A FC
20 798 15:29 20:15 26:10 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
19 761 13:13 22:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,795 7,525 7,430 1,600 29,350 28,832
8,400 11,021 3,415 1,265 24,101 27,377
9,935 8,795 2,895 1,975 23,600 25,204
8,525 8,015 2,190 2,150 20,880 25,636
7,310 7,988 1,570 1,725 18,593 20,454
7,190 4,097 1,730 750 13,767 14,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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