AoeStats
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Baltic

510404355Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 32m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
940
+13
🇦🇷 Italians · Argentina
913
+14
🇺🇸 Celts · United States
895
+15
🇬🇧 Persians · United Kingdom
910
-15
🇬🇧 Franks · United Kingdom
885
-14
🇨🇦 Byzantines · Canada
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,411 13:10 17:27 — ⛏ Fast Castle
39 1,254 10:38 16:59 — ⛏ Fish Boom FC
36 1,169 12:49 27:11 — ⛏ Fish Boom into Fire Galleys into Galleys FC
27 875 14:26 21:39 — ⛏ Fish Boom FC
25 821 12:18 18:43 — ⛏ Fish Boom FC
22 714 15:29 25:31 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,360 10,972 3,480 2,415 25,227 26,614
6,255 7,435 1,670 1,000 16,360 16,980
5,655 7,264 1,215 1,600 15,734 18,221
6,650 5,218 3,130 650 15,648 17,170
5,200 5,810 1,880 300 13,190 16,383
4,640 4,595 1,465 295 10,995 13,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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