AoeStats
← GandalfTheRipper

Black Forest

508491264Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 85m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
440
+15
🇹🇷 Britons · Türkiye
380
+17
🇹🇷 Cumans · Türkiye
375
+17
🇹🇷 Bohemians · Türkiye
351
+18
🇺🇸 Italians · United States
571
-23
🇺🇸 Celts · United States
478
-20
🇷🇺 Goths · Russia
314
-13
🇺🇸 Britons · United States
271
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,806 12:28 23:44 37:26 ⛏ Fast Castle
17 1,472 12:48 22:40 41:06 ⛏ Fish Boom FC
15 1,268 14:27 28:09 38:45 ⛏ Fast Castle
13 1,070 13:33 24:47 37:41 ⛏ Fast Castle
11 931 11:47 17:01 34:57 ⛏ Fish Boom FC
11 934 18:19 26:54 49:22 ⛏ Fast Castle
9 796 13:18 24:26 37:21 ⚔ Towers FC
7 613 13:19 33:39 48:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,540 40,921 26,725 4,000 118,186 127,258
21,015 42,430 28,510 2,890 94,845 110,340
41,515 18,430 18,455 4,100 82,500 92,065
28,195 26,032 12,955 1,415 68,597 72,146
31,445 16,281 16,175 4,625 68,526 103,320
24,020 21,620 18,950 3,250 67,840 107,398
9,320 21,575 14,510 4,300 49,705 65,885
16,740 15,802 8,045 3,200 43,787 48,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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