AoeStats
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Arena

509667697Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 75m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1019
+11
🇹🇷 Vietnamese · Türkiye
883
+16
🇬🇧 Britons · United Kingdom
872
+17
🇺🇸 Lithuanians · United States
868
+17
🇹🇷 Bulgarians · Türkiye
956
-18
🇮🇳 Khmer · India
942
-17
🇦🇷 Berbers · Argentina
890
-15
🇧🇷 Persians · Brazil
787
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,399 13:12 17:42 30:58 ⛏ Fast Castle
26 1,933 12:13 20:21 40:29
26 1,936 12:16 19:15 41:42 ⛏ Fast Castle
24 1,767 10:58 16:44 34:16 ⛏ Fast Castle
20 1,468 12:25 15:59 28:37 ⛏ Fast Castle
18 1,379 11:06 15:31 33:05 ⛏ Fast Castle
18 1,340 12:18 20:03 39:07 ⛏ Fast Castle
15 1,147 10:12 15:45 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
124,375 14,620 92,030 2,800 233,825 256,440
55,710 21,225 41,310 2,900 121,145 125,152
45,085 33,655 37,150 5,150 121,040 143,054
29,680 30,620 24,710 4,100 89,110 122,506
27,965 32,790 18,775 4,520 84,050 125,783
34,095 21,600 15,775 3,030 74,500 81,614
37,220 9,335 13,170 5,400 65,125 65,565
20,545 17,135 5,950 2,370 46,000 53,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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