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Arena

508220259Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 70m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
977
+11
🇹🇼 Cumans · Taiwan
868
+16
🇪🇸 Khmer · Spain
782
+19
🇹🇼 Romans · Taiwan
761
+21
🇨🇳 Goths · China
887
-18
🇿🇦 Khmer · South Africa
859
-17
🇩🇪 Bohemians · Germany
851
-16
🇮🇹 Turks · Italy
850
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,390 11:31 29:50 41:26 ⛏ Fast Castle
44 3,083 12:02 29:17 43:12 ⚔ M@A Rush
29 2,079 11:27 15:26 30:20 ⛏ Fast Castle
24 1,703 12:07 18:28 39:10 ⛏ Fast Castle
16 1,131 15:06 21:18 34:19 ⛏ Fast Castle
10 736 12:29 17:47 — ⚔ FC into Archers
5 351 13:00 18:35 — ⛏ Fast Castle
3 206 — — —

Resources

Player Food Wood Gold Stone Spent Collected
49,960 20,770 21,095 4,635 96,460 105,347
28,565 29,060 19,000 2,350 78,975 93,687
38,280 14,345 21,485 850 74,960 91,079
24,560 14,245 19,350 3,115 61,270 73,096
25,995 13,450 12,425 3,040 54,910 63,196
6,000 4,190 1,700 1,530 13,420 13,590
4,500 3,780 895 300 9,475 10,603
500 125 0 0 625 641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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