AoeStats
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Black Forest

507992531Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
1247
+15
🇬🇧 Britons · United Kingdom
1224
+16
🇨🇦 Celts · Canada
1229
-15
🇫🇷 Persians · France
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,880 11:34 15:38 35:34 ⛏ Fast Castle
34 2,160 12:22 18:08 62:45 ⛏ Fast Castle
29 1,852 12:38 17:32 41:33 ⛏ Fast Castle
27 1,702 11:55 15:54 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,625 28,062 17,490 5,040 78,217 86,852
31,630 24,729 12,895 2,915 72,169 86,983
25,440 11,593 14,915 1,385 53,333 55,213
26,125 12,647 10,495 910 50,177 51,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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