AoeStats
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Arena

510092755Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1126
+14
🇹🇼 Mongols · Taiwan
1112
+14
🇭🇰 Mongols · Hong Kong SAR China
1088
-15
🇭🇰 Goths · Hong Kong SAR China
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,424 11:04 15:20 28:31 ⛏ Fast Castle
45 2,237 10:11 14:16 31:56 ⛏ Fast Castle
30 1,504 10:09 15:28 29:03 ⛏ Fast Castle
29 1,465 10:53 15:43 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,670 28,690 15,210 2,300 77,870 87,900
35,065 20,355 14,875 4,200 74,495 89,223
27,380 19,010 12,865 5,500 64,755 73,983
26,195 12,158 8,020 1,605 47,978 48,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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