AoeStats
← joycebb96

Arabia

510084809Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 51m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1073
+15
🇭🇰 Goths · Hong Kong SAR China
1037
+17
🇧🇷 Ethiopians · Brazil
1065
-16
🇻🇪 Teutons · Venezuela
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,880 8:08 22:38 39:51 ⚔ Scout Rush
33 1,666 11:44 16:24 38:58 ⛏ Fast Castle
28 1,421 10:42 21:16 41:23 ⚔ Archer Rush
22 1,125 10:38 23:51 40:48

Resources

Player Food Wood Gold Stone Spent Collected
29,530 15,250 13,285 1,500 59,565 63,214
23,265 15,366 15,345 2,930 56,906 64,404
20,920 16,109 10,080 2,250 49,359 55,064
16,255 11,536 7,115 1,700 36,606 41,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.